So I created an RPG character for an RPG on The-N.com and I was up until 3 a.m. Sunday morning attempting to put it on the site but this new laptop decided to the irk the heck out of me instead. I saved the character sheet on Microsoft Word and for some inexplicable reason the document is locked so now I can't even copy and paste it. It doesn't help that I have a 170 point paper due Thursday for English class.
Anyway, I want to put the character sheet on the message board so I can play, but I want to put it somewhere that it can be saved and easily accessed by myself. That's why I'm putting it here. I can't believe I spent three hours typing the original draft up...
The RPG is set in a medieval fantasy setting in a country called Q'thar.
Bio:
Name: Ethel (Black Ethel to any pirate)
Age: Approximately 222
Race: Witch, but has a bit of Fae somewhere on her father's side.
Favored Fighting Form: She likes to fight like a pirate with her cutlass and occasionally her flintlock pistol. However, if it is a serious fight she will use her magic, needing only her hands and her mind.
Appearance: Ethel is 5'5" and 140 pounds. Her stomach only has a little bit of what seems to be baby fat, and that is normally covered by her loose clothing. Ethel doesn't look much older than 20 years old and her skin is a bit pale, probably because she doesn't go out very often when the sun is up. Her hair is a very dark brown that is occasionally mistaken for black. It is quite long, flowing at least half way down her back but she almost always has it tied back into a ponytail by a dark leather band. Her eyes are brown, containing a few shades of brown, usually not vary too far away from a dark brown. Not that many people get close enough to see these varying shades. She wears loose black pants that end past her ankles and are made of cloth. She wears a white long-sleeved shirt underneath a black scoop-necked bodice with straps. She also wears a long, dark-red, usually unbuttoned captain's jacket that reaches to the bottom of her calves and splits near the middle of her thigh. The jacket has large golden buttons going down the right side. On the same side, there is a hidden pocket on the inside that is quite deep. She wears a wide, dark brown leather belt around her waist, which holds a flintlock pistol on her right side and her cutlass sword on the other side. She wears shiny black leather boots that end somewhere around her upper calf area. Around Ethel's neck is a necklace made up of small balls of hematite linked to together by short, thin strands of onyx with a silver locket pendant that rests between her neck and the neckline of her bodice On the front of the circular pendant are words inscribed from her native language. Within the locket is an image of a male pirate that was (and one day will once again be) her love. Her hands have many rings on them, almost all of them featuring large stones. The hare that marks just about every witch is abnormally small for Ethel. It is on the side of the knuckle of the finger next to the smallest finger on her right hand: barely noticeable.
Personality: Ethel has become calloused from past experiences and has a habit of accidentally scaring people. The fact that she wears clothing that won't be worn for another few centuries doesn't make it any easier for her to fit into society either, but that's fine with her because she enjoys being an outcast, most of the time. All of that has made Ethel less-than-social. Ethel is incredibly intelligent, sardonic, sarcastic, usually good-natured, observant, and very powerful. She keeps her word and rarely tells a full-out lie, though she will certainly twist her words so that they aren't lies but they don't tell the whole truth, and is therefore perceived as a semi-trustworthy person. She has a certain code of ethics (influenced by witches and pirates, but mostly pirates) that isn't always clear, even to her. She typically has little to no regard of the laws of the land around her unless they are ruled by pirates or witches. If you have gained her friendship, then you have gained a powerful ally that will risk her neck for you. However, if you cross her, be prepared for the worst.
History: Ethel grew up to the far west of Q'thar in an area that was known for its high murder rate and vast black market and she was therefore sheltered by her mother for the first twelve years of her life. Her father wasn't around very often and when he was he was he was usually to drunk to be useful. It was in this drunken state that he had so often terrorized Ethel and her younger sister. Her younger sister hadn't inherited any of the typical witch powers, with the exception of seduction. Due to her lack of intelligence and decent judgment, she was killed at the age of 67. At the age of 13, Ethel's mother revealed herself as the true monster that she was, emotionally scarring Ethel for life. By the time she was 15, however, she became calloused enough to no longer be affected by her mother's cruelty. From that point on, Ethel laughed at anyone that tried to intimidate her and she outwitted them as well. And of course, if outwitting them didn't work, she had her immense strength to back her up.
When Ethel was 18, she was finally allowed to leave the Hell that had become home. But that didn't matter too much because she had escaped seven months before her eighteenth birthday and joined a witch clan that disbanded 100 years later. While she was in the witch clan, she developed her powers and became a powerful witch that was fully capable of just about anything, even time travel. After the clan disbanded, she traveled to the mid-1700s where she began her life as a pirate and fell in love with a pirate. After he died, her heart broke and she returned to her own time, vowing to make her lover immortal when she met him again (which would be when time progressed on its own to the eighteenth century). She took up residence in a wooden house that she calls home. She tends to avoid humans (and people in general) because of her childhood scars, but she occasionally visits the local tavern so she can watch the drunkards for entertainment and so she isn't completely cut off from the world. When Ethel encounters someone that she believes may have friend and/or ally potential, she will develop some sort of relationship with them, even if it only an acquaintanceship. To her dismay, however, she has yet to find anyone since the pirates that meets her criteria.
Weakness: Ethel easily becomes depressed. This hinders her ability to act as she normally would and it usually completely cuts her off from society. It affects her decision making skills and often results in an apathetic outlook on things. She must also keep her imagination under control, lest she once again develops a problem distinguishing what's real from what isn't.
Other: Ethel conjures up what she needs (food, drinks, etc.) and therefore has no need for contact with other beings with the exception of the rare need for companionship. She speaks her native language when she is alone (or at least believes that she is alone) and she will often sing in her native language as well. On rare occasions, her spirit changes like the wind. Although these times are brief, they cause Ethel a lot of trouble. Her final oddity is almost poetic: As the darkness descends, her true feelings are revealed.